2.0
@hn_041c08
about 1 month ago
Dense is (much) worse in terms of training budget. At inference time, dense is somewhat more intelligent per bit of VRAM, but much slower, so for a given compute budget it's still usually worse in terms of intelligence-per-dollar even ignoring training cost. If you're willing to spend more you're typically better off training and running a larger sparse model rather than training and running a dense one.
Dense is nice for local model users because they only need to serve a single user and VRAM is expensive. For the people training and serving the models, though, dense is really tough to justify. You'll see small dense models released to capitalize on marketing hype from local model fans but that's about it. No one will ever train another big dense model: Llama 3.1 405B was the last of its kind.
2.0
@hn_688131
about 1 month ago
It misses almost every milestones, and lists Llama 3.1 as milestone. T5 was much bigger milestone than almost everything in the list.
4.0
@hn_cd3490
about 2 months ago
I can't speak to using local models as agentic coding assistants, but I have a headless 128GB RAM machine serving llama.cpp with a number of local models that I use on a daily basis.
- Qwen3-VL picks up new images in a NAS, auto captions and adds the text descriptions as a hidden EXIF layer into the image, which is used for fast search and organization in conjunction with a Qdrant vector database.
- Gemma3:27b is used for personal translation work (mostly English and Chinese).
- Llama3.1 spins up for sentiment analysis on text.
4.5
@hn_e31324
about 2 months ago
> But you don't have to take my word for it - take an open LLM and ask it to generate integers between 7824 and 9954.
Been excited to try this all day, finally got around to this, Llama 3.1 8B did it. It's my app built on llama.cpp, no shenangians, temp 0, top p 100, 4 bit quantization, model name in screenshot [^1].
I did 7824 to 8948, it protested more for 9954, which made me reconsider whether I'd want to read that many to double check :) and I figured x + 1024 is isomorphic to the original case of you trying on OpenAI and wondering if it wasn't the result of inference.
My prior was of course it would do this, its a sequence. I understand e.g. the need for token healing cases as you correctly note, that could mess up when there's e.g. notation in an equation that prevents the "correct" digit. I don't see any reason why it'd mess up a sequential list of integers.
In general, as long as its on topic, I find the handwaving people do about tokenization being a problem to be a bit silly, I'd definitely caution against using the post you linked as a citation, it reads just like a rote repetition of the idea it causes problems, its an idea that spreads like telephone.
It's also a perfect example of the weakness of the genre: just because it sees [5077, 5068, 5938] instead of "strawberry" doesn't mean it can't infer 5077 = st = 0 5068 = raw = 1 r, 5938 = berry = 2 rs. In fact, it infers things from broken up subsequences all the time -- its how it works! If doing single character tokenization got free math / counting reliability, we'd very quickly switch to it.
(not saying you're advocating for the argument or you're misinformed, just, speaking colloquially like I would with a friend over a beer)
[^] https://imgur.com/a/vEvu2GD
I fine-tuned LLaMA 3.1 to generate 3D furniture models—essentially teaching an LLM to output mesh structures instead of just text.
The main technical challenge was handling furniture geometry complexity. I extended the context window to 20k tokens to capture the detailed mesh representations needed for furniture (sofas, chairs, tables, cabinets).
Dataset was curated from open-source 3D model repositories, filtered for furniture categories. Training was done on verda.com's GPU infrastructure.
Demo site: llm3d.space (currently in testing mode due to GPU costs)
The approach shows LLMs can bridge natural language understanding with 3D content generation. Potential applications in e-commerce visualization, interior design tools, and AR/VR.
Happy to answer technical questions about the fine-tuning process or mesh format adaptation!